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	<title>Outer Thoughts &#187; Virtual World</title>
	<link>http://blog.outerthoughts.com</link>
	<description>&#62; From inner thoughts to the outer limits of Alexandre Rafalovitch</description>
	<pubDate>Sun, 20 Apr 2008 00:37:42 +0000</pubDate>
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		<title>Synthravels: Let us show you the (virtual) world</title>
		<link>http://blog.outerthoughts.com/2006/10/synthravels-let-us-show-you-the-virtual-world/</link>
		<comments>http://blog.outerthoughts.com/2006/10/synthravels-let-us-show-you-the-virtual-world/#comments</comments>
		<pubDate>Tue, 24 Oct 2006 04:20:21 +0000</pubDate>
		<dc:creator>Alexandre Rafalovitch</dc:creator>
		
		<category><![CDATA[Virtual World]]></category>

		<guid isPermaLink="false">http://blog.outerthoughts.com/2006/10/synthravels-let-us-show-you-the-virtual-world/</guid>
		<description><![CDATA[Synthravels (via Springwise) is a barely nascent company that offers a travel guide experience in virtual world. You pick which virtual world you want to go to and what kind of things you want to see and they will find you a guide. Last time I visited the Second Life newbie ground, there was a [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Company website" href="http://www.synthravels.com/">Synthravels</a> (via <a title="Trigger article for the story" href="http://www.springwise.com/gaming/tour_guides_for_virtual_travel/">Springwise</a>) is a barely nascent company that offers a travel guide experience in virtual world. You pick which virtual world you want to go to and what kind of things you want to see and they will find you a guide. Last time I visited the Second Life newbie ground, there was a number of people saying <em>so, what do I actually do here</em>, even though there were Welcome cards right in front of their avatars. A human guide might ease that startup confusion.</p>
<p>To those who read science fiction, many of these <em>new</em> business ideas are not so new because they had already been discussed in depth by various science fiction writers.  So, a new type of business is often a sign that we finally reached a particular stage of development and can start bringing into the reality various ideas from the books. This must be quite annoying to William Gibson, who - being somewhat of a technophobe - wrote of the future he was afraid of only to get thousands of developers so excited by it that they went out of the way to build it.</p>
<p>So to me, Synthravel is a winner. There are just so many angles to play there. I think having a high-level player as a guide would be particularly interesting at an early stage. Having a guide with maxed-out magic and maxed-out healing (to keep me alive) to take me through normally unreachable levels of a fight game and do a <em>show and kill</em> would be quite interesting. I might even pay to see the same level with guides in different character classes. I think a warrior&#8217;s approach to room full of dragons would be quite different from that of a necromancer.</p>
<p>At the moment, Synthravel&#8217;s registration system for users and guides is very simple. It is a plain free-form entry of interest. Once there is enough interest, they will probably need to switch to some sort of semi-constraint fields to explicitly ask for guide&#8217;s skill levels and expertise. If they play it right with features and rating systems, there might even be an eBay style market with bidding for specific guides&#8217;s time.</p>
<p>And, as with real tourism,  they may even spawn a whole cottage industry of people catering specifically for newbies being brought in by an experienced guide. Expect to see colorful tourist buses and cheesy virtual goods sold by human or AI-driven peddlers. And, of course, expect other players to grumble about the intrusion of new kind of <a title="Definition of AOLamer" href="http://en.wikipedia.org/wiki/AOLamer">AOLamers</a> into the zones they were previously unable to discover unassisted.</p>
<p>Tags: <a rel="tag" href="http://technorati.com/tag/virtual+world">Virtual World</a> <a rel="tag" href="http://technorati.com/tag/second+life">Second Life</a> <a rel="tag" href="http://technorati.com/tag/review">Review</a> <a rel="tag" href="http://technorati.com/tag/synthravels">Synthravels</a></p>
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		<title>In the virtual world arena Coca-Cola won the first battle</title>
		<link>http://blog.outerthoughts.com/2006/04/in-the-virtual-world-arena-coca-cola-won-the-first-battle/</link>
		<comments>http://blog.outerthoughts.com/2006/04/in-the-virtual-world-arena-coca-cola-won-the-first-battle/#comments</comments>
		<pubDate>Sat, 08 Apr 2006 06:22:34 +0000</pubDate>
		<dc:creator>Alexandre Rafalovitch</dc:creator>
		
		<category><![CDATA[Virtual World]]></category>

		<guid isPermaLink="false">http://blog.outerthoughts.com/2006/04/in-the-virtual-world-arena-coca-cola-won-the-first-battle/</guid>
		<description><![CDATA[Exactly a month ago, I went to a reunion for my alma mater in New York. At it, there was a presentation by Ms Melanie Hardman, who is an Innovation Director for PepsiCo.
After the presentation I taked briefly to Melanie and asked whether PepsiCo looked at advertising or sponsoring events in virtual worlds such as [...]]]></description>
			<content:encoded><![CDATA[<p>Exactly a month ago, I went to a <a href="http://www.graduateconnections.uts.edu.au/events/0603nyreunion.html" title="Reunion event information">reunion </a>for my alma mater in New York. At it, there was a presentation by Ms Melanie Hardman, who is an Innovation Director for PepsiCo.</p>
<p>After the presentation I taked briefly to Melanie and asked whether PepsiCo looked at advertising or sponsoring events in virtual worlds such as Second Life. I explained how the presence in SL worked really well for <a href="http://www.cancer.org/docroot/GI/content/GI_1_8_Second_Life_Relay.asp" title="Second Life relay information">American Cancer Society</a> and how the prime mover advantage was still available in that space. She made all the appropriate noises and even took my email down saying that she would like to follow up on that. Needless to say, I have never heard from her again.</p>
<p>So, it is no great surprise for me to hear that PepsiCo has been beaten for this first round by the Coca-Cola, who is <a href="http://nwn.blogs.com/nwn/2006/04/yes_logo.html" title="Sponsored event description">sponsoring a live performance in Second Life</a>.</p>
<p>I don&#8217;t really care for either brand of sugared water, but it is exciting for me to see that I predicted this happening well in advance.</p>
<p>Of course, I did not really have to predict it, as branding in the virtual world was well  described good 10 years ago in a famous russian science fiction book <a href="http://www.rusf.ru/lukian/english/booklist.htm" title="book list including Labyrinth of Reflections">Labyrinth of Reflections</a> (Лабиринт отражений) by Sergey Lukyanenko. Lukyanenko is known outside of Russia for the movie <a href="http://www.imdb.com/title/tt0403358/" title="Movie Night Watch">Night Watch</a> based on another one of his books.</p>
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		<title>Umlauts can crash and burn your (virtual) world</title>
		<link>http://blog.outerthoughts.com/2006/03/umlauts-can-crash-and-burn-your-virtual-world/</link>
		<comments>http://blog.outerthoughts.com/2006/03/umlauts-can-crash-and-burn-your-virtual-world/#comments</comments>
		<pubDate>Wed, 22 Mar 2006 02:15:23 +0000</pubDate>
		<dc:creator>Alexandre Rafalovitch</dc:creator>
		
		<category><![CDATA[Virtual World]]></category>

		<guid isPermaLink="false">http://blog.outerthoughts.com/2006/03/umlauts-can-crash-and-burn-your-virtual-world/</guid>
		<description><![CDATA[A pretty funny story from the game Second Life illustrating what happens when the USA-based virtual world developers only think they know the issues of internationalization (i18n for the geeks in you).
Next time I am logged-in, I will try typing in Russian and see whether that will do the trick as well. I wonder what [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nwn.blogs.com/nwn/2006/03/glbl_missin.html" title="Glöbäl ömissiön">A pretty funny story</a> from the game <a href="http://secondlife.com/" title="Game website">Second Life</a> illustrating what happens when the USA-based virtual world developers only think they know the issues of internationalization (i18n for the geeks in you).</p>
<p>Next time I am logged-in, I will try typing in Russian and see whether that will do the trick as well. I wonder what the good phrase will be? Maybe &#8216;Проверка боем&#8230;..&#8217;</p>
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		<title>Robert Burns&#8217; night in a virtual world.</title>
		<link>http://blog.outerthoughts.com/2006/01/robert-burns-night-in-a-virtual-world/</link>
		<comments>http://blog.outerthoughts.com/2006/01/robert-burns-night-in-a-virtual-world/#comments</comments>
		<pubDate>Tue, 31 Jan 2006 22:46:53 +0000</pubDate>
		<dc:creator>Alexandre Rafalovitch</dc:creator>
		
		<category><![CDATA[RSCDS]]></category>

		<category><![CDATA[Virtual World]]></category>

		<guid isPermaLink="false">http://blog.outerthoughts.com/2006/01/robert-burns-night-in-a-virtual-world/</guid>
		<description><![CDATA[There are many ways to celebrate Robert Burns&#8217; birthday, but doing it in a virtual world is certainly one of the odder ones. Even if you don&#8217;t know what SecondLife is, the pictures are worth looking at.
For myself, I danced the whole evening at New York&#8217;s RSCDS branch.
Alex.

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			<content:encoded><![CDATA[<p>There are many ways to celebrate Robert Burns&#8217; birthday, but doing it in <a title="Burns' night in a SecondLife" href="http://secondlife.blogs.com/nwn/2006/01/lord_of_the_les.html">a virtual world</a> is certainly one of the odder ones. Even if you don&#8217;t know what <a title="online virtual world game" href="http://secondlife.com/">SecondLife</a> is, the pictures are worth looking at.</p>
<p>For myself, I danced the whole evening at <a title="New York branch of RSCDS" href="http://www.rscdsnewyork.org/">New York&#8217;s RSCDS branch</a>.</p>
<p>Alex.</p>
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